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/Godot 3.2

PoolVector2Array

A pooled Array of Vector2.

Description

An Array specifically designed to hold Vector2. Optimized for memory usage, does not fragment the memory.

Note: This type is passed by value and not by reference.

Methods

PoolVector2Array PoolVector2Array ( Array from )
void append ( Vector2 vector2 )
void append_array ( PoolVector2Array array )
bool empty ( )
int insert ( int idx, Vector2 vector2 )
void invert ( )
void push_back ( Vector2 vector2 )
void remove ( int idx )
void resize ( int idx )
void set ( int idx, Vector2 vector2 )
int size ( )

Method Descriptions

PoolVector2Array PoolVector2Array ( Array from )

Constructs a new PoolVector2Array. Optionally, you can pass in a generic Array that will be converted.

void append ( Vector2 vector2 )

Appends an element at the end of the array (alias of push_back).

void append_array ( PoolVector2Array array )

Appends a PoolVector2Array at the end of this array.

bool empty ( )

Returns true if the array is empty.

int insert ( int idx, Vector2 vector2 )

Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()).

void invert ( )

Reverses the order of the elements in the array.

void push_back ( Vector2 vector2 )

Inserts a Vector2 at the end.

void remove ( int idx )

Removes an element from the array by index.

void resize ( int idx )

Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.

void set ( int idx, Vector2 vector2 )

Changes the Vector2 at the given index.

int size ( )

Returns the size of the array.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_poolvector2array.html