An Array specifically designed to hold Vector3. Optimized for memory usage, does not fragment the memory.
Note: This type is passed by value and not by reference.
PoolVector3Array | PoolVector3Array ( Array from ) |
void | append ( Vector3 vector3 ) |
void | append_array ( PoolVector3Array array ) |
bool | empty ( ) |
int | insert ( int idx, Vector3 vector3 ) |
void | invert ( ) |
void | push_back ( Vector3 vector3 ) |
void | remove ( int idx ) |
void | resize ( int idx ) |
void | set ( int idx, Vector3 vector3 ) |
int | size ( ) |
Constructs a new PoolVector3Array
. Optionally, you can pass in a generic Array that will be converted.
Appends an element at the end of the array (alias of push_back).
Appends a PoolVector3Array
at the end of this array.
Returns true
if the array is empty.
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array (idx == size()
).
Reverses the order of the elements in the array.
Inserts a Vector3 at the end.
Removes an element from the array by index.
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
Changes the Vector3 at the given index.
Returns the size of the array.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_poolvector3array.html