Inherits: Spatial < Node < Object
General-purpose proximity detection node.
General-purpose proximity detection node.
| DispatchMode | dispatch_mode | 0 |
| Vector3 | grid_radius | Vector3( 1, 1, 1 ) |
| String | group_name | "" |
| void | broadcast ( String name, Variant parameters ) |
enum DispatchMode:
| Default | 0 |
| Setter | set_dispatch_mode(value) |
| Getter | get_dispatch_mode() |
| Default | Vector3( 1, 1, 1 ) |
| Setter | set_grid_radius(value) |
| Getter | get_grid_radius() |
| Default | "" |
| Setter | set_group_name(value) |
| Getter | get_group_name() |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_proximitygroup.html