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/Godot 3.2

ProximityGroup

Inherits: Spatial < Node < Object

General-purpose proximity detection node.

Description

General-purpose proximity detection node.

Properties

DispatchMode dispatch_mode 0
Vector3 grid_radius Vector3( 1, 1, 1 )
String group_name ""

Methods

void broadcast ( String name, Variant parameters )

Signals

broadcast ( String group_name, Array parameters )

Enumerations

enum DispatchMode:

  • MODE_PROXY = 0
  • MODE_SIGNAL = 1

Property Descriptions

DispatchMode dispatch_mode

Default 0
Setter set_dispatch_mode(value)
Getter get_dispatch_mode()

Vector3 grid_radius

Default Vector3( 1, 1, 1 )
Setter set_grid_radius(value)
Getter get_grid_radius()

String group_name

Default ""
Setter set_group_name(value)
Getter get_group_name()

Method Descriptions

void broadcast ( String name, Variant parameters )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_proximitygroup.html