A class for generating pseudo-random numbers.
RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32.
Note: The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.
To generate a random float number (within a given range) based on a time-dependant seed:
var rng = RandomNumberGenerator.new()
func _ready():
rng.randomize()
var my_random_number = rng.randf_range(-10.0, 10.0)
| int | seed | -6398989897141750821 |
| float | randf ( ) |
| float | randf_range ( float from, float to ) |
| float | randfn ( float mean=0.0, float deviation=1.0 ) |
| int | randi ( ) |
| int | randi_range ( int from, int to ) |
| void | randomize ( ) |
| Default | -6398989897141750821 |
| Setter | set_seed(value) |
| Getter | get_seed() |
The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.
Note: The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
Generates a pseudo-random float between 0.0 and 1.0 (inclusive).
Generates a pseudo-random float between from and to (inclusive).
Generates a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.
Generates a pseudo-random 32-bit unsigned integer between 0 and 4294967295 (inclusive).
Generates a pseudo-random 32-bit signed integer between from and to (inclusive).
Setups a time-based seed to generator.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_randomnumbergenerator.html