Inherits: Spatial < Node < Object
RemoteTransform pushes its own Transform to another Spatial derived Node in the scene.
RemoteTransform pushes its own Transform to another Spatial derived Node (called the remote node) in the scene.
It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
NodePath | remote_path | NodePath("") |
bool | update_position | true |
bool | update_rotation | true |
bool | update_scale | true |
bool | use_global_coordinates | true |
void | force_update_cache ( ) |
Default | NodePath("") |
Setter | set_remote_node(value) |
Getter | get_remote_node() |
The NodePath to the remote node, relative to the RemoteTransform's position in the scene.
Default | true |
Setter | set_update_position(value) |
Getter | get_update_position() |
If true
, the remote node's position is updated.
Default | true |
Setter | set_update_rotation(value) |
Getter | get_update_rotation() |
If true
, the remote node's rotation is updated.
Default | true |
Setter | set_update_scale(value) |
Getter | get_update_scale() |
If true
, the remote node's scale is updated.
Default | true |
Setter | set_use_global_coordinates(value) |
Getter | get_use_global_coordinates() |
If true
, global coordinates are used. If false
, local coordinates are used.
RemoteTransform
caches the remote node. It may not notice if the remote node disappears; force_update_cache forces it to update the cache again.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_remotetransform.html