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/Godot 3.2

ScriptEditor

Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object

Godot editor's script editor.

Description

Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.

Methods

bool can_drop_data_fw ( Vector2 point, Variant data, Control from ) const
void drop_data_fw ( Vector2 point, Variant data, Control from )
Script get_current_script ( )
Variant get_drag_data_fw ( Vector2 point, Control from )
Array get_open_scripts ( ) const
void goto_line ( int line_number )
void open_script_create_dialog ( String base_name, String base_path )

Signals

editor_script_changed ( Script script )

Emitted when user changed active script. Argument is a freshly activated Script.

script_close ( Script script )

Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.

Method Descriptions

bool can_drop_data_fw ( Vector2 point, Variant data, Control from ) const

void drop_data_fw ( Vector2 point, Variant data, Control from )

Script get_current_script ( )

Returns a Script that is currently active in editor.

Variant get_drag_data_fw ( Vector2 point, Control from )

Array get_open_scripts ( ) const

Returns an array with all Script objects which are currently open in editor.

void goto_line ( int line_number )

Goes to the specified line in the current script.

void open_script_create_dialog ( String base_name, String base_path )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_scripteditor.html