Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object
Godot editor's script editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.
| bool | can_drop_data_fw ( Vector2 point, Variant data, Control from ) const |
| void | drop_data_fw ( Vector2 point, Variant data, Control from ) |
| Script | get_current_script ( ) |
| Variant | get_drag_data_fw ( Vector2 point, Control from ) |
| Array | get_open_scripts ( ) const |
| void | goto_line ( int line_number ) |
| void | open_script_create_dialog ( String base_name, String base_path ) |
Emitted when user changed active script. Argument is a freshly activated Script.
Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.
Returns a Script that is currently active in editor.
Returns an array with all Script objects which are currently open in editor.
Goes to the specified line in the current script.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_scripteditor.html