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Shader

Inherits: Resource < Reference < Object

Inherited By: VisualShader

A custom shader program.

Description

This class allows you to define a custom shader program that can be used by a ShaderMaterial. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.

Tutorials

Properties

String code ""
String custom_defines ""

Methods

Texture get_default_texture_param ( String param ) const
Mode get_mode ( ) const
bool has_param ( String name ) const
void set_default_texture_param ( String param, Texture texture )

Enumerations

enum Mode:

  • MODE_SPATIAL = 0 --- Mode used to draw all 3D objects.
  • MODE_CANVAS_ITEM = 1 --- Mode used to draw all 2D objects.
  • MODE_PARTICLES = 2 --- Mode used to calculate particle information on a per-particle basis. Not used for drawing.

Property Descriptions

String code

Default ""
Setter set_code(value)
Getter get_code()

Returns the shader's code as the user has written it, not the full generated code used internally.

String custom_defines

Default ""
Setter set_custom_defines(value)
Getter get_custom_defines()

Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.

Note: Custom defines are not validated by the Godot shader parser, so care should be taken when using them.

Method Descriptions

Texture get_default_texture_param ( String param ) const

Returns the texture that is set as default for the specified parameter.

Note: param must match the name of the uniform in the code exactly.

Mode get_mode ( ) const

Returns the shader mode for the shader, either MODE_CANVAS_ITEM, MODE_SPATIAL or MODE_PARTICLES.

bool has_param ( String name ) const

Returns true if the shader has this param defined as a uniform in its code.

Note: param must match the name of the uniform in the code exactly.

void set_default_texture_param ( String param, Texture texture )

Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the ShaderMaterial.

Note: param must match the name of the uniform in the code exactly.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_shader.html