W3cubDocs

/Godot 3.2

ShortCut

Inherits: Resource < Reference < Object

A shortcut for binding input.

Description

A shortcut for binding input.

Shortcuts are commonly used for interacting with a Control element from a InputEvent.

Properties

InputEvent shortcut

Methods

String get_as_text ( ) const
bool is_shortcut ( InputEvent event ) const
bool is_valid ( ) const

Property Descriptions

InputEvent shortcut

Setter set_shortcut(value)
Getter get_shortcut()

The shortcut's InputEvent.

Generally the InputEvent is a keyboard key, though it can be any InputEvent.

Method Descriptions

String get_as_text ( ) const

Returns the shortcut's InputEvent as a String.

bool is_shortcut ( InputEvent event ) const

Returns true if the shortcut's InputEvent equals event.

bool is_valid ( ) const

If true, this shortcut is valid.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_shortcut.html