/Godot 3.2


Inherits: Node2D < CanvasItem < Node < Object

Skeleton for 2D characters and animated objects.


Skeleton2D parents a hierarchy of Bone2D objects. It is a requirement of Bone2D. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.



Bone2D get_bone ( int idx )
int get_bone_count ( ) const
RID get_skeleton ( ) const


bone_setup_changed ( )

Method Descriptions

Bone2D get_bone ( int idx )

Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.

int get_bone_count ( ) const

Returns the number of Bone2D nodes in the node hierarchy parented by Skeleton2D.

RID get_skeleton ( ) const

Returns the RID of a Skeleton2D instance.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.