Inherits: Resource < Reference < Object
| void | add_bind ( int bone, Transform pose ) |
| void | clear_binds ( ) |
| int | get_bind_bone ( int bind_index ) const |
| int | get_bind_count ( ) const |
| String | get_bind_name ( int bind_index ) const |
| Transform | get_bind_pose ( int bind_index ) const |
| void | set_bind_bone ( int bind_index, int bone ) |
| void | set_bind_count ( int bind_count ) |
| void | set_bind_name ( int bind_index, String name ) |
| void | set_bind_pose ( int bind_index, Transform pose ) |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_skin.html