Inherits: Range < Control < CanvasItem < Node < Object
Inherited By: HSlider, VSlider
Base class for GUI sliders.
Base class for GUI sliders.
Note: The Range.changed and Range.value_changed signals are part of the Range class which this class inherits from.
| bool | editable | true |
| FocusMode | focus_mode |
2 (parent override)
|
| bool | scrollable | true |
| int | size_flags_vertical |
0 (parent override)
|
| int | tick_count | 0 |
| bool | ticks_on_borders | false |
| Default | true |
| Setter | set_editable(value) |
| Getter | is_editable() |
If true, the slider can be interacted with. If false, the value can be changed only by code.
| Default | true |
| Setter | set_scrollable(value) |
| Getter | is_scrollable() |
If true, the value can be changed using the mouse wheel.
| Default | 0 |
| Setter | set_ticks(value) |
| Getter | get_ticks() |
Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
| Default | false |
| Setter | set_ticks_on_borders(value) |
| Getter | get_ticks_on_borders() |
If true, the slider will display ticks for minimum and maximum values.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_slider.html