bool | track_physics_step | false |
Vector3 | get_tracked_linear_velocity ( ) const |
void | reset ( Vector3 position ) |
void | update_position ( Vector3 position ) |
Default | false |
Setter | set_track_physics_step(value) |
Getter | is_tracking_physics_step() |
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_spatialvelocitytracker.html