A TCP server.
A TCP server. Listens to connections on a port and returns a StreamPeerTCP when it gets an incoming connection.
| bool | is_connection_available ( ) const |
| bool | is_listening ( ) const |
| Error | listen ( int port, String bind_address="*" ) |
| void | stop ( ) |
| StreamPeerTCP | take_connection ( ) |
Returns true if a connection is available for taking.
Returns true if the server is currently listening for connections.
Listen on the port binding to bind_address.
If bind_address is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6).
If bind_address is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type.
If bind_address is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists).
Stops listening.
If a connection is available, returns a StreamPeerTCP with the connection.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_tcp_server.html