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TextureArray

Inherits: TextureLayered < Resource < Reference < Object

Array of textures stored in a single primitive.

Description

TextureArrays store an array of images in a single Texture primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_texturearray.html