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/Godot 3.2

TextureProgress

Inherits: Range < Control < CanvasItem < Node < Object

Texture-based progress bar. Useful for loading screens and life or stamina bars.

Description

TextureProgress works like ProgressBar, but uses up to 3 textures instead of Godot's Theme resource. It can be used to create horizontal, vertical and radial progress bars.

Properties

int fill_mode 0
MouseFilter mouse_filter 1 (parent override)
bool nine_patch_stretch false
Vector2 radial_center_offset Vector2( 0, 0 )
float radial_fill_degrees 360.0
float radial_initial_angle 0.0
int stretch_margin_bottom 0
int stretch_margin_left 0
int stretch_margin_right 0
int stretch_margin_top 0
Texture texture_over
Texture texture_progress
Texture texture_under
Color tint_over Color( 1, 1, 1, 1 )
Color tint_progress Color( 1, 1, 1, 1 )
Color tint_under Color( 1, 1, 1, 1 )

Methods

int get_stretch_margin ( Margin margin ) const
void set_stretch_margin ( Margin margin, int value )

Enumerations

enum FillMode:

Property Descriptions

int fill_mode

Default 0
Setter set_fill_mode(value)
Getter get_fill_mode()

The fill direction. See FillMode for possible values.

bool nine_patch_stretch

Default false
Setter set_nine_patch_stretch(value)
Getter get_nine_patch_stretch()

If true, Godot treats the bar's textures like in NinePatchRect. Use the stretch_margin_* properties like stretch_margin_bottom to set up the nine patch's 3×3 grid. When using a radial fill_mode, this setting will enable stretching.

Vector2 radial_center_offset

Default Vector2( 0, 0 )
Setter set_radial_center_offset(value)
Getter get_radial_center_offset()

Offsets texture_progress if fill_mode is FILL_CLOCKWISE or FILL_COUNTER_CLOCKWISE.

float radial_fill_degrees

Default 360.0
Setter set_fill_degrees(value)
Getter get_fill_degrees()

Upper limit for the fill of texture_progress if fill_mode is FILL_CLOCKWISE or FILL_COUNTER_CLOCKWISE. When the node's value is equal to its max_value, the texture fills up to this angle.

See Range.value, Range.max_value.

float radial_initial_angle

Default 0.0
Setter set_radial_initial_angle(value)
Getter get_radial_initial_angle()

Starting angle for the fill of texture_progress if fill_mode is FILL_CLOCKWISE or FILL_COUNTER_CLOCKWISE. When the node's value is equal to its min_value, the texture doesn't show up at all. When the value increases, the texture fills and tends towards radial_fill_degrees.

int stretch_margin_bottom

Default 0
Setter set_stretch_margin(value)
Getter get_stretch_margin()

The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

int stretch_margin_left

Default 0
Setter set_stretch_margin(value)
Getter get_stretch_margin()

The width of the 9-patch's left column.

int stretch_margin_right

Default 0
Setter set_stretch_margin(value)
Getter get_stretch_margin()

The width of the 9-patch's right column.

int stretch_margin_top

Default 0
Setter set_stretch_margin(value)
Getter get_stretch_margin()

The height of the 9-patch's top row.

Texture texture_over

Setter set_over_texture(value)
Getter get_over_texture()

Texture that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of texture_progress.

Texture texture_progress

Setter set_progress_texture(value)
Getter get_progress_texture()

Texture that clips based on the node's value and fill_mode. As value increased, the texture fills up. It shows entirely when value reaches max_value. It doesn't show at all if value is equal to min_value.

The value property comes from Range. See Range.value, Range.min_value, Range.max_value.

Texture texture_under

Setter set_under_texture(value)
Getter get_under_texture()

Texture that draws under the progress bar. The bar's background.

Color tint_over

Default Color( 1, 1, 1, 1 )
Setter set_tint_over(value)
Getter get_tint_over()

Multiplies the color of the bar's texture_over texture. The effect is similar to CanvasItem.modulate, except it only affects this specific texture instead of the entire node.

Color tint_progress

Default Color( 1, 1, 1, 1 )
Setter set_tint_progress(value)
Getter get_tint_progress()

Multiplies the color of the bar's texture_progress texture.

Color tint_under

Default Color( 1, 1, 1, 1 )
Setter set_tint_under(value)
Getter get_tint_under()

Multiplies the color of the bar's texture_under texture.

Method Descriptions

int get_stretch_margin ( Margin margin ) const

void set_stretch_margin ( Margin margin, int value )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_textureprogress.html