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/Godot 3.2

ViewportContainer

Inherits: Container < Control < CanvasItem < Node < Object

Control for holding Viewports.

Description

A Container node that holds a Viewport, automatically setting its size.

Note: Changing a ViewportContainer's Control.rect_scale will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).

Properties

bool stretch false
int stretch_shrink 1

Property Descriptions

bool stretch

Default false
Setter set_stretch(value)
Getter is_stretch_enabled()

If true, the viewport will be scaled to the control's size.

int stretch_shrink

Default 1
Setter set_stretch_shrink(value)
Getter get_stretch_shrink()

Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.

For example, a 1280×720 viewport with stretch_shrink set to 2 will be rendered at 640×360 while occupying the same size in the container.

Note: stretch must be true for this property to work.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_viewportcontainer.html