/Godot 3.2


Inherits: Texture < Resource < Reference < Object

Texture which displays the content of a Viewport.


Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.

To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.


int flags 0 (parent override)
bool resource_local_to_scene true (parent override)
NodePath viewport_path NodePath("")

Property Descriptions

NodePath viewport_path

Default NodePath("")
Setter set_viewport_path_in_scene(value)
Getter get_viewport_path_in_scene()

The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.