/Godot 3.2


Inherits: Node2D < CanvasItem < Node < Object

Inherited By: VisibilityEnabler2D

Detects approximately when the node is visible on screen.


The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.

If you want nodes to be disabled automatically when they exit the screen, use VisibilityEnabler2D instead.

Note: For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by ProjectSettings.world/2d/cell_size. If you need precise visibility checking, use another method such as adding an Area2D node as a child of a Camera2D node.


Rect2 rect Rect2( -10, -10, 20, 20 )


bool is_on_screen ( ) const


screen_entered ( )

Emitted when the VisibilityNotifier2D enters the screen.

screen_exited ( )

Emitted when the VisibilityNotifier2D exits the screen.

viewport_entered ( Viewport viewport )

Emitted when the VisibilityNotifier2D enters a Viewport's view.

viewport_exited ( Viewport viewport )

Emitted when the VisibilityNotifier2D exits a Viewport's view.

Property Descriptions

Rect2 rect

Default Rect2( -10, -10, 20, 20 )
Setter set_rect(value)
Getter get_rect()

The VisibilityNotifier2D's bounding rectangle.

Method Descriptions

bool is_on_screen ( ) const

If true, the bounding rectangle is on the screen.

Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return false right after it is instantiated, even if it will be on screen in the draw pass.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.