Inherits: NetworkedMultiplayerPeer < PacketPeer < Reference < Object
A simple interface to create a peer-to-peer mesh network composed of WebRTCPeerConnection that is compatible with the MultiplayerAPI.
This class constructs a full mesh of WebRTCPeerConnection (one connection for each peer) that can be used as a MultiplayerAPI.network_peer.
You can add each WebRTCPeerConnection via add_peer or remove them via remove_peer. Peers must be added in WebRTCPeerConnection.STATE_NEW state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
NetworkedMultiplayerPeer.connection_succeeded and NetworkedMultiplayerPeer.server_disconnected will not be emitted unless server_compatibility is true in initialize. Beside that data transfer works like in a NetworkedMultiplayerPeer.
| bool | refuse_new_connections |
false (parent override)
|
| TransferMode | transfer_mode |
2 (parent override)
|
| Error | add_peer ( WebRTCPeerConnection peer, int peer_id, int unreliable_lifetime=1 ) |
| void | close ( ) |
| Dictionary | get_peer ( int peer_id ) |
| Dictionary | get_peers ( ) |
| bool | has_peer ( int peer_id ) |
| Error | initialize ( int peer_id, bool server_compatibility=false ) |
| void | remove_peer ( int peer_id ) |
Add a new peer to the mesh with the given peer_id. The WebRTCPeerConnection must be in state WebRTCPeerConnection.STATE_NEW.
Three channels will be created for reliable, unreliable, and ordered transport. The value of unreliable_lifetime will be passed to the maxPacketLifetime option when creating unreliable and ordered channels (see WebRTCPeerConnection.create_data_channel).
Close all the add peer connections and channels, freeing all resources.
Return a dictionary representation of the peer with given peer_id with three keys. connection containing the WebRTCPeerConnection to this peer, channels an array of three WebRTCDataChannel, and connected a boolean representing if the peer connection is currently connected (all three channels are open).
Returns a dictionary which keys are the peer ids and values the peer representation as in get_peer.
Returns true if the given peer_id is in the peers map (it might not be connected though).
Initialize the multiplayer peer with the given peer_id (must be between 1 and 2147483647).
If server_compatibilty is false (default), the multiplayer peer will be immediately in state NetworkedMultiplayerPeer.CONNECTION_CONNECTED and NetworkedMultiplayerPeer.connection_succeeded will not be emitted.
If server_compatibilty is true the peer will suppress all NetworkedMultiplayerPeer.peer_connected signals until a peer with id NetworkedMultiplayerPeer.TARGET_PEER_SERVER connects and then emit NetworkedMultiplayerPeer.connection_succeeded. After that the signal NetworkedMultiplayerPeer.peer_connected will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal NetworkedMultiplayerPeer.server_disconnected will be emitted and state will become NetworkedMultiplayerPeer.CONNECTION_CONNECTED.
Remove the peer with given peer_id from the mesh. If the peer was connected, and NetworkedMultiplayerPeer.peer_connected was emitted for it, then NetworkedMultiplayerPeer.peer_disconnected will be emitted.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_webrtcmultiplayer.html