/Godot 3.2


Inherits: Resource < Reference < Object

Class that has everything pertaining to a 2D world.


Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.



RID canvas
Physics2DDirectSpaceState direct_space_state
RID space

Property Descriptions

RID canvas

Getter get_canvas()

The RID of this world's canvas resource. Used by the VisualServer for 2D drawing.

Physics2DDirectSpaceState direct_space_state

Getter get_direct_space_state()

Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within _physics_process(delta).

RID space

Getter get_space()

The RID of this world's physics space resource. Used by the Physics2DServer for 2D physics, treating it as both a space and an area.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.