Inherits: AnimationMixer < Node < Object
A node used for advanced animation transitions in an AnimationPlayer.
A node used for advanced animation transitions in an AnimationPlayer.
Note: When linked with an AnimationPlayer, several properties and methods of the corresponding AnimationPlayer will not function as expected. Playback and transitions should be handled using only the AnimationTree and its constituent AnimationNode(s). The AnimationPlayer node should be used solely for adding, deleting, and editing animations.
| ||
| ||
deterministic |
| |
get_process_callback ( ) const | |
void |
Emitted when the anim_player is changed.
0
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS.
1
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE.
2
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL.
NodePath(".")
The path to the Node used to evaluate the AnimationNode Expression if one is not explicitly specified internally.
NodePath("")
The path to the AnimationPlayer used for animating.
The root animation node of this AnimationTree. See AnimationRootNode.
For backward compatibility. See AnimationCallbackModeProcess.
For backward compatibility. See AnimationCallbackModeProcess.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_animationtree.html