Inherits: AudioEffect < Resource < RefCounted < Object
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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1.0
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
false
If true, feedback is enabled.
340.0
Feedback delay time in milliseconds.
-6.0
Sound level for feedback.
16000.0
Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
true
If true, the first tap will be enabled.
250.0
First tap delay time in milliseconds.
-6.0
Sound level for the first tap.
0.2
Pan position for the first tap. Value can range from -1 (fully left) to 1 (fully right).
true
If true, the second tap will be enabled.
500.0
Second tap delay time in milliseconds.
-12.0
Sound level for the second tap.
-0.4
Pan position for the second tap. Value can range from -1 (fully left) to 1 (fully right).
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_audioeffectdelay.html