Inherits: AudioEffect < Resource < RefCounted < Object
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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0.5
Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
1.0
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
0.0
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
0.4
Output percent of predelay. Value can range from 0 to 1.
150.0
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
0.8
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
1.0
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
0.5
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_audioeffectreverb.html