Inherits: Container < Control < CanvasItem < Node < Object
Inherited By: HBoxContainer, VBoxContainer
A container that arranges its child controls horizontally or vertically.
A container that arranges its child controls horizontally or vertically, rearranging them automatically when their minimum size changes.
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add_spacer ( bool begin ) |
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0
The child controls will be arranged at the beginning of the container, i.e. top if orientation is vertical, left if orientation is horizontal (right for RTL layout).
1
The child controls will be centered in the container.
2
The child controls will be arranged at the end of the container, i.e. bottom if orientation is vertical, right if orientation is horizontal (left for RTL layout).
0
The alignment of the container's children (must be one of ALIGNMENT_BEGIN, ALIGNMENT_CENTER, or ALIGNMENT_END).
false
If true, the BoxContainer will arrange its children vertically, rather than horizontally.
Can't be changed when using HBoxContainer and VBoxContainer.
Adds a Control node to the box as a spacer. If begin is true, it will insert the Control node in front of all other children.
4
The space between the BoxContainer's elements, in pixels.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_boxcontainer.html