Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Generate an axis-aligned box PrimitiveMesh.
Generate an axis-aligned box PrimitiveMesh.
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1). This is equivalent to adding UV *= vec2(3.0, 2.0) in a vertex shader.
Note: When using a large textured BoxMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.
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Vector3(1, 1, 1)
The box's width, height and depth.
0
Number of extra edge loops inserted along the Z axis.
0
Number of extra edge loops inserted along the Y axis.
0
Number of extra edge loops inserted along the X axis.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_boxmesh.html