Inherits: Shape3D < Resource < RefCounted < Object
A 3D box shape used for physics collision.
A 3D box shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: BoxShape3D is fast to check collisions against. It is faster than CapsuleShape3D and CylinderShape3D, but slower than SphereShape3D.
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Vector3(1, 1, 1)
The box's width, height and depth.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_boxshape3d.html