Inherits: Shape2D < Resource < RefCounted < Object
A 2D capsule shape used for physics collision.
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CapsuleShape2D is fast to check collisions against, but it is slower than RectangleShape2D and CircleShape2D.
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30.0
The capsule's height.
10.0
The capsule's radius.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_capsuleshape2d.html