Inherits: Shape3D < Resource < RefCounted < Object
A 3D capsule shape used for physics collision.
A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.
Performance: CapsuleShape3D is fast to check collisions against. It is faster than CylinderShape3D, but slower than SphereShape3D and BoxShape3D.
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2.0
The capsule's height.
0.5
The capsule's radius.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_capsuleshape3d.html