Inherits: Shape2D < Resource < RefCounted < Object
A 2D circle shape used for physics collision.
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.
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10.0
The circle's radius.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_circleshape2d.html