Inherits: Texture2D < Texture < Resource < RefCounted < Object
Texture with 2 dimensions, optionally compressed.
A texture that is loaded from a .ctex file. This file format is internal to Godot; it is created by importing other image formats with the import system. CompressedTexture2D can use one of 4 compression methods (including a lack of any compression):
Only VRAM Compressed actually reduces the memory usage on the GPU. The Lossless and Lossy compression methods will reduce the required storage on disk, but they will not reduce memory usage on the GPU as the texture is sent to the GPU uncompressed.
Using VRAM Compressed also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless or lossy compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
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The CompressedTexture2D's file path to a .ctex file.
Loads the texture from the specified path.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_compressedtexture2d.html