Inherits: AcceptDialog < Window < Viewport < Node < Object
Inherited By: EditorCommandPalette, EditorFileDialog, FileDialog, ScriptCreateDialog
A dialog used for confirmation of actions.
A dialog used for confirmation of actions. This window is similar to AcceptDialog, but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
To get cancel action, you can use:
get_cancel_button().pressed.connect(self.canceled)C#
GetCancelButton().Pressed += Canceled;
| ||
min_size |
| |
size |
| |
title |
|
"Cancel"
The text displayed by the cancel button (see get_cancel_button).
Returns the cancel button.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_confirmationdialog.html