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CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

int

radial_segments

12

float

radius

0.5

int

rings

6

bool

smooth_faces

true

Property Descriptions

Material material

The material used to render the sphere.

int radial_segments = 12

  • void set_radial_segments ( int value )
  • int get_radial_segments ( )

Number of vertical slices for the sphere.

float radius = 0.5

  • void set_radius ( float value )
  • float get_radius ( )

Radius of the sphere.

int rings = 6

  • void set_rings ( int value )
  • int get_rings ( )

Number of horizontal slices for the sphere.

bool smooth_faces = true

  • void set_smooth_faces ( bool value )
  • bool get_smooth_faces ( )

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_csgsphere3d.html