Inherits: Texture2D < Texture < Resource < RefCounted < Object
A 1D texture where the red, green, and blue color channels correspond to points on 3 curves.
A 1D texture where the red, green, and blue color channels correspond to points on 3 Curve resources. Compared to using separate CurveTextures, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.
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The Curve that is rendered onto the texture's red channel.
The Curve that is rendered onto the texture's green channel.
The Curve that is rendered onto the texture's blue channel.
256
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_curvexyztexture.html