Inherits: Resource < RefCounted < Object
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get_bone_attachment ( int idx ) | |
get_unique_names ( ) | |
void | set_godot_bone_node ( Dictionary godot_bone_node ) |
void | set_unique_names ( String[] unique_names ) |
PackedInt32Array()
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PackedInt32Array()
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There is currently no description for this method. Please help us by contributing one!
There is currently no description for this method. Please help us by contributing one!
Returns a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
There is currently no description for this method. Please help us by contributing one!
There is currently no description for this method. Please help us by contributing one!
Sets a Dictionary that maps skeleton bone indices to the indices of GLTF nodes. This property is unused during import, and only set during export. In a GLTF file, a bone is a node, so Godot converts skeleton bones to GLTF nodes.
There is currently no description for this method. Please help us by contributing one!
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_gltfskeleton.html