Inherits: GPUParticlesAttractor3D < VisualInstance3D < Node3D < Node < Object
A box-shaped attractor that influences particles from GPUParticles3D nodes.
A box-shaped attractor that influences particles from GPUParticles3D nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.
|
Vector3(2, 2, 2)
The attractor box's size in 3D units.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_gpuparticlesattractorbox3d.html