Inherits: GPUParticlesAttractor3D < VisualInstance3D < Node3D < Node < Object
A spheroid-shaped attractor that influences particles from GPUParticles3D nodes.
A spheroid-shaped attractor that influences particles from GPUParticles3D nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
Note: Particle attractors only affect GPUParticles3D, not CPUParticles3D.
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1.0
The attractor sphere's radius in 3D units.
Note: Stretched ellipses can be obtained by using non-uniform scaling on the GPUParticlesAttractorSphere3D node.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_gpuparticlesattractorsphere3d.html