Inherits: GPUParticlesCollision3D < VisualInstance3D < Node3D < Node < Object
A box-shaped 3D particle collision shape affecting GPUParticles3D nodes.
A box-shaped 3D particle collision shape affecting GPUParticles3D nodes.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is not supported.
Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D's process material for collision to work.
Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.
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Vector3(2, 2, 2)
The collision box's size in 3D units.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_gpuparticlescollisionbox3d.html