Inherits: InputEvent < Resource < RefCounted < Object
Represents a gamepad button being pressed or released.
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.
JoyButton
button_index
0
bool
pressed
false
float
pressure
0.0
Button identifier. One of the JoyButton button constants.
If true, the button's state is pressed. If false, the button's state is released.
true
Represents the pressure the user puts on a pressure-sensitive button.
Deprecated. This property is never set by the engine and is always 0.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot communityLicensed under the Creative Commons Attribution Unported License v3.0. https://docs.godotengine.org/en/4.2/classes/class_inputeventjoypadbutton.html