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/Godot 4.2

LightOccluder2D

Inherits: Node2D < CanvasItem < Node < Object

Occludes light cast by a Light2D, casting shadows.

Description

Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.

Tutorials

Properties

OccluderPolygon2D

occluder

int

occluder_light_mask

1

bool

sdf_collision

true

Property Descriptions

OccluderPolygon2D occluder

The OccluderPolygon2D used to compute the shadow.

int occluder_light_mask = 1

  • void set_occluder_light_mask ( int value )
  • int get_occluder_light_mask ( )

The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).

bool sdf_collision = true

  • void set_as_sdf_collision ( bool value )
  • bool is_set_as_sdf_collision ( )

If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_lightoccluder2d.html