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/Godot 4.2

MeshTexture

Inherits: Texture2D < Texture < Resource < RefCounted < Object

Simple texture that uses a mesh to draw itself.

Description

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

Properties

Texture2D

base_texture

Vector2

image_size

Vector2(0, 0)

Mesh

mesh

bool

resource_local_to_scene

false (overrides Resource)

Property Descriptions

Texture2D base_texture

Sets the base texture that the Mesh will use to draw.

Vector2 image_size = Vector2(0, 0)

Sets the size of the image, needed for reference.

Mesh mesh

  • void set_mesh ( Mesh value )
  • Mesh get_mesh ( )

Sets the mesh used to draw. It must be a mesh using 2D vertices.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_meshtexture.html