Inherits: Node3D < Node < Object
Node supporting finger tracking in OpenXR.
This node enables OpenXR's hand tracking functionality. The node should be a child node of an XROrigin3D node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
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0
Tracking the player's left hand.
1
Tracking the player's right hand.
2
Maximum supported hands.
0
When player grips, hand skeleton will form a full fist.
1
When player grips, hand skeleton conforms to the controller the player is holding.
2
Maximum supported motion ranges.
0
Specifies whether this node tracks the left or right hand of the player.
NodePath("")
Set a Skeleton3D node for which the pose positions will be updated.
0
Set the motion range (if supported) limiting the hand motion.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_openxrhand.html