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ORMMaterial3D

Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object

A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture.

Description

ORMMaterial3D's properties are inherited from BaseMaterial3D. Unlike StandardMaterial3D, ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.

Tutorials

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_ormmaterial3d.html