Inherits: Material < Resource < RefCounted < Object
A material that provides a special texture to a Sky, usually an HDR panorama.
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
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true
A boolean value to determine if the background texture should be filtered or not.
Texture2D to be applied to the PanoramaSkyMaterial.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_panoramaskymaterial.html