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/Godot 4.2

Path3D

Inherits: Node3D < Node < Object

Contains a Curve3D path for PathFollow3D nodes to follow.

Description

Can have PathFollow3D child nodes moving along the Curve3D. See PathFollow3D for more information on the usage.

Note that the path is considered as relative to the moved nodes (children of PathFollow3D). As such, the curve should usually start with a zero vector (0, 0, 0).

Properties

Curve3D

curve

Signals

curve_changed ( )

Emitted when the curve changes.

Property Descriptions

Curve3D curve

A Curve3D describing the path.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_path3d.html