Inherits: Joint2D < Node2D < CanvasItem < Node < Object
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate.
A physics joint that attaches two 2D physics bodies at a single point, allowing them to freely rotate. For example, a RigidBody2D can be attached to a StaticBody2D to create a pendulum or a seesaw.
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false
If true, the pin maximum and minimum rotation, defined by angular_limit_lower and angular_limit_upper are applied.
0.0
The minimum rotation. Only active if angular_limit_enabled is true.
0.0
The maximum rotation. Only active if angular_limit_enabled is true.
false
When activated, a motor turns the pin.
0.0
Target speed for the motor. In radians per second.
0.0
The higher this value, the more the bond to the pinned partner can flex.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_pinjoint2d.html