Inherits: Popup < Window < Viewport < Node < Object
A modal window used to display a list of options.
PopupMenu is a modal window used to display a list of options. Useful for toolbars and context menus.
The size of a PopupMenu can be limited by using Window.max_size. If the height of the list of items is larger than the maximum height of the PopupMenu, a ScrollContainer within the popup will allow the user to scroll the contents. If no maximum size is set, or if it is set to 0, the PopupMenu height will be limited by its parent rect.
All set_* methods allow negative item indices, i.e. -1 to access the last item, -2 to select the second-to-last item, and so on.
Incremental search: Like ItemList and Tree, PopupMenu supports searching within the list while the control is focused. Press a key that matches the first letter of an item's name to select the first item starting with the given letter. After that point, there are two ways to perform incremental search: 1) Press the same key again before the timeout duration to select the next item starting with the same letter. 2) Press letter keys that match the rest of the word before the timeout duration to match to select the item in question directly. Both of these actions will be reset to the beginning of the list if the timeout duration has passed since the last keystroke was registered. You can adjust the timeout duration by changing ProjectSettings.gui/timers/incremental_search_max_interval_msec.
Note: The ID values used for items are limited to 32 bits, not full 64 bits of int. This has a range of -2^32 to 2^32 - 1, i.e. -2147483648 to 2147483647.
| ||
| ||
| ||
| ||
| ||
|
activate_item_by_event ( InputEvent event, bool for_global_only=false ) | |
void | add_check_item ( String label, int id=-1, Key accel=0 ) |
void | add_check_shortcut ( Shortcut shortcut, int id=-1, bool global=false ) |
void | add_icon_check_item ( Texture2D texture, String label, int id=-1, Key accel=0 ) |
void | add_icon_check_shortcut ( Texture2D texture, Shortcut shortcut, int id=-1, bool global=false ) |
void | add_icon_item ( Texture2D texture, String label, int id=-1, Key accel=0 ) |
void | add_icon_radio_check_item ( Texture2D texture, String label, int id=-1, Key accel=0 ) |
void | add_icon_radio_check_shortcut ( Texture2D texture, Shortcut shortcut, int id=-1, bool global=false ) |
void | add_icon_shortcut ( Texture2D texture, Shortcut shortcut, int id=-1, bool global=false, bool allow_echo=false ) |
void | |
void | add_multistate_item ( String label, int max_states, int default_state=0, int id=-1, Key accel=0 ) |
void | add_radio_check_item ( String label, int id=-1, Key accel=0 ) |
void | add_radio_check_shortcut ( Shortcut shortcut, int id=-1, bool global=false ) |
void | add_separator ( String label="", int id=-1 ) |
void | add_shortcut ( Shortcut shortcut, int id=-1, bool global=false, bool allow_echo=false ) |
void | add_submenu_item ( String label, String submenu, int id=-1 ) |
void | |
get_focused_item ( ) const | |
get_item_accelerator ( int index ) const | |
get_item_icon ( int index ) const | |
get_item_icon_max_width ( int index ) const | |
get_item_icon_modulate ( int index ) const | |
get_item_id ( int index ) const | |
get_item_indent ( int index ) const | |
get_item_index ( int id ) const | |
get_item_language ( int index ) const | |
get_item_metadata ( int index ) const | |
get_item_shortcut ( int index ) const | |
get_item_submenu ( int index ) const | |
get_item_text ( int index ) const | |
get_item_text_direction ( int index ) const | |
get_item_tooltip ( int index ) const | |
is_item_checkable ( int index ) const | |
is_item_checked ( int index ) const | |
is_item_disabled ( int index ) const | |
is_item_radio_checkable ( int index ) const | |
is_item_separator ( int index ) const | |
is_item_shortcut_disabled ( int index ) const | |
void | remove_item ( int index ) |
void | scroll_to_item ( int index ) |
void | set_focused_item ( int index ) |
void | set_item_accelerator ( int index, Key accel ) |
void | set_item_as_checkable ( int index, bool enable ) |
void | set_item_as_radio_checkable ( int index, bool enable ) |
void | set_item_as_separator ( int index, bool enable ) |
void | set_item_checked ( int index, bool checked ) |
void | set_item_disabled ( int index, bool disabled ) |
void | set_item_icon ( int index, Texture2D icon ) |
void | set_item_icon_max_width ( int index, int width ) |
void | set_item_icon_modulate ( int index, Color modulate ) |
void | set_item_id ( int index, int id ) |
void | set_item_indent ( int index, int indent ) |
void | set_item_language ( int index, String language ) |
void | set_item_metadata ( int index, Variant metadata ) |
void | set_item_multistate ( int index, int state ) |
void | set_item_shortcut ( int index, Shortcut shortcut, bool global=false ) |
void | set_item_shortcut_disabled ( int index, bool disabled ) |
void | set_item_submenu ( int index, String submenu ) |
void | set_item_text ( int index, String text ) |
void | set_item_text_direction ( int index, TextDirection direction ) |
void | set_item_tooltip ( int index, String tooltip ) |
void | toggle_item_checked ( int index ) |
void | toggle_item_multistate ( int index ) |
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
Emitted when the user navigated to an item of some id using the ProjectSettings.input/ui_up or ProjectSettings.input/ui_down input action.
Emitted when an item of some id is pressed or its accelerator is activated.
Note: If id is negative (either explicitly or due to overflow), this will return the corresponding index instead.
Emitted when an item of some index is pressed or its accelerator is activated.
Emitted when any item is added, modified or removed.
true
If true, allows navigating PopupMenu with letter keys.
true
If true, hides the PopupMenu when a checkbox or radio button is selected.
true
If true, hides the PopupMenu when an item is selected.
false
If true, hides the PopupMenu when a state item is selected.
0
The number of items currently in the list.
0.3
Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item.
Checks the provided event against the PopupMenu's shortcuts and accelerators, and activates the first item with matching events. If for_global_only is true, only shortcuts and accelerators with global set to true will be called.
Returns true if an item was successfully activated.
Note: Certain Controls, such as MenuButton, will call this method automatically.
Adds a new checkable item with text label.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a new checkable item and assigns the specified Shortcut to it. Sets the label of the checkbox to the Shortcut's name.
An id can optionally be provided. If no id is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a new checkable item with text label and icon texture.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a new checkable item and assigns the specified Shortcut and icon texture to it. Sets the label of the checkbox to the Shortcut's name.
An id can optionally be provided. If no id is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a new item with text label and icon texture.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Same as add_icon_check_item, but uses a radio check button.
Same as add_icon_check_shortcut, but uses a radio check button.
Adds a new item and assigns the specified Shortcut and icon texture to it. Sets the label of the checkbox to the Shortcut's name.
An id can optionally be provided. If no id is provided, one will be created from the index.
If allow_echo is true, the shortcut can be activated with echo events.
Adds a new item with text label.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Note: The provided id is used only in id_pressed and id_focused signals. It's not related to the index arguments in e.g. set_item_checked.
Adds a new multistate item with text label.
Contrarily to normal binary items, multistate items can have more than two states, as defined by max_states. Each press or activate of the item will increase the state by one. The default value is defined by default_state.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Adds a new radio check button with text label.
An id can optionally be provided, as well as an accelerator (accel). If no id is provided, one will be created from the index. If no accel is provided, then the default value of 0 (corresponding to @GlobalScope.KEY_NONE) will be assigned to the item (which means it won't have any accelerator). See get_item_accelerator for more info on accelerators.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a new radio check button and assigns a Shortcut to it. Sets the label of the checkbox to the Shortcut's name.
An id can optionally be provided. If no id is provided, one will be created from the index.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See set_item_checked for more info on how to control it.
Adds a separator between items. Separators also occupy an index, which you can set by using the id parameter.
A label can optionally be provided, which will appear at the center of the separator.
Adds a Shortcut.
An id can optionally be provided. If no id is provided, one will be created from the index.
If allow_echo is true, the shortcut can be activated with echo events.
Adds an item that will act as a submenu of the parent PopupMenu node when clicked. The submenu argument must be the name of an existing PopupMenu that has been added as a child to this node. This submenu will be shown when the item is clicked, hovered for long enough, or activated using the ui_select or ui_right input actions.
An id can optionally be provided. If no id is provided, one will be created from the index.
Removes all items from the PopupMenu. If free_submenus is true, the submenu nodes are automatically freed.
Returns the index of the currently focused item. Returns -1 if no item is focused.
Returns the accelerator of the item at the given index. An accelerator is a keyboard shortcut that can be pressed to trigger the menu button even if it's not currently open. The return value is an integer which is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A (Ctrl + A). If no accelerator is defined for the specified index, get_item_accelerator returns 0 (corresponding to @GlobalScope.KEY_NONE).
Returns the icon of the item at the given index.
Returns the maximum allowed width of the icon for the item at the given index.
Returns a Color modulating the item's icon at the given index.
Returns the ID of the item at the given index. id can be manually assigned, while index can not.
Returns the horizontal offset of the item at the given index.
Returns the index of the item containing the specified id. Index is automatically assigned to each item by the engine and can not be set manually.
Returns item's text language code.
Returns the metadata of the specified item, which might be of any type. You can set it with set_item_metadata, which provides a simple way of assigning context data to items.
Returns the Shortcut associated with the item at the given index.
Returns the submenu name of the item at the given index. See add_submenu_item for more info on how to add a submenu.
Returns the text of the item at the given index.
Returns item's text base writing direction.
Returns the tooltip associated with the item at the given index.
Returns true if the item at the given index is checkable in some way, i.e. if it has a checkbox or radio button.
Note: Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually.
Returns true if the item at the given index is checked.
Returns true if the item at the given index is disabled. When it is disabled it can't be selected, or its action invoked.
See set_item_disabled for more info on how to disable an item.
Returns true if the item at the given index has radio button-style checkability.
Note: This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Returns true if the item is a separator. If it is, it will be displayed as a line. See add_separator for more info on how to add a separator.
Returns true if the specified item's shortcut is disabled.
Removes the item at the given index from the menu.
Note: The indices of items after the removed item will be shifted by one.
Moves the scroll view to make the item at the given index visible.
Sets the currently focused item as the given index.
Passing -1 as the index makes so that no item is focused.
Sets the accelerator of the item at the given index. An accelerator is a keyboard shortcut that can be pressed to trigger the menu button even if it's not currently open. accel is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A (Ctrl + A).
Sets whether the item at the given index has a checkbox. If false, sets the type of the item to plain text.
Note: Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
Sets the type of the item at the given index to radio button. If false, sets the type of the item to plain text.
Mark the item at the given index as a separator, which means that it would be displayed as a line. If false, sets the type of the item to plain text.
Sets the checkstate status of the item at the given index.
Enables/disables the item at the given index. When it is disabled, it can't be selected and its action can't be invoked.
Replaces the Texture2D icon of the item at the given index.
Sets the maximum allowed width of the icon for the item at the given index. This limit is applied on top of the default size of the icon and on top of icon_max_width. The height is adjusted according to the icon's ratio.
Sets a modulating Color of the item's icon at the given index.
Sets the id of the item at the given index.
The id is used in id_pressed and id_focused signals.
Sets the horizontal offset of the item at the given index.
Sets language code of item's text used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
Sets the metadata of an item, which may be of any type. You can later get it with get_item_metadata, which provides a simple way of assigning context data to items.
Sets the state of a multistate item. See add_multistate_item for details.
Sets a Shortcut for the item at the given index.
Disables the Shortcut of the item at the given index.
Sets the submenu of the item at the given index. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked.
Sets the text of the item at the given index.
Sets item's text base writing direction.
Sets the String tooltip of the item at the given index.
Toggles the check state of the item at the given index.
Cycle to the next state of a multistate item. See add_multistate_item for details.
Color(0.7, 0.7, 0.7, 0.8)
The text Color used for shortcuts and accelerators that show next to the menu item name when defined. See get_item_accelerator for more info on accelerators.
Color(0.875, 0.875, 0.875, 1)
The default text Color for menu items' names.
Color(0.4, 0.4, 0.4, 0.8)
Color used for disabled menu items' text.
Color(0.875, 0.875, 0.875, 1)
Color used for the hovered text.
Color(1, 1, 1, 1)
The tint of text outline of the menu item.
Color(0.875, 0.875, 0.875, 1)
Color used for labeled separators' text. See add_separator.
Color(1, 1, 1, 1)
The tint of text outline of the labeled separator.
4
The horizontal space between the item's elements.
0
The maximum allowed width of the item's icon. This limit is applied on top of the default size of the icon, but before the value set with set_item_icon_max_width. The height is adjusted according to the icon's ratio.
10
Width of the single indentation level.
2
Horizontal padding to the right of the items (or left, in RTL layout).
2
Horizontal padding to the left of the items (or right, in RTL layout).
0
The size of the item text outline.
Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
0
The size of the labeled separator text outline.
4
The vertical space between each menu item.
Font used for the menu items.
Font used for the labeled separator.
Font size of the labeled separator.
Font size of the menu items.
Texture2D icon for the checked checkbox items.
Texture2D icon for the checked checkbox items when they are disabled.
Texture2D icon for the checked radio button items.
Texture2D icon for the checked radio button items when they are disabled.
Texture2D icon for the unchecked radio button items.
Texture2D icon for the unchecked radio button items when they are disabled.
Texture2D icon for the submenu arrow (for left-to-right layouts).
Texture2D icon for the submenu arrow (for right-to-left layouts).
Texture2D icon for the unchecked checkbox items.
Texture2D icon for the unchecked checkbox items when they are disabled.
StyleBox displayed when the PopupMenu item is hovered.
StyleBox for the left side of labeled separator. See add_separator.
StyleBox for the right side of labeled separator. See add_separator.
StyleBox used for the separators. See add_separator.
© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_popupmenu.html