W3cubDocs

/Godot 4.2

PrismMesh

Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a prism-shaped PrimitiveMesh.

Description

Class representing a prism-shaped PrimitiveMesh.

Properties

float

left_to_right

0.5

Vector3

size

Vector3(1, 1, 1)

int

subdivide_depth

0

int

subdivide_height

0

int

subdivide_width

0

Property Descriptions

float left_to_right = 0.5

  • void set_left_to_right ( float value )
  • float get_left_to_right ( )

Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.

Vector3 size = Vector3(1, 1, 1)

Size of the prism.

int subdivide_depth = 0

  • void set_subdivide_depth ( int value )
  • int get_subdivide_depth ( )

Number of added edge loops along the Z axis.

int subdivide_height = 0

  • void set_subdivide_height ( int value )
  • int get_subdivide_height ( )

Number of added edge loops along the Y axis.

int subdivide_width = 0

  • void set_subdivide_width ( int value )
  • int get_subdivide_width ( )

Number of added edge loops along the X axis.

© 2014–present Juan Linietsky, Ariel Manzur and the Godot community
Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_prismmesh.html