Inherits: PlaneMesh < PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a square mesh facing the camera.
Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.
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Licensed under the Creative Commons Attribution Unported License v3.0.
https://docs.godotengine.org/en/4.2/classes/class_quadmesh.html